My Favorite Games: 20-11#

20# Super Metroid

While Metroid already made a name for itself on the NES and to some extent the GB, both of those games are highly archaic and don’t really hold up nearly 30 years later, but Super is a different story. No longer being a confusing mess to travel through (barring its love for destroyable walls), with much better control, a bigger planet to explore, a lot more bosses and an awesome new set of powerups (that are so iconic most of the future games simply reused them withought bringing much new to the tablle), Super Metroid is as much of a timeless classic as most of Nintendo’s properties SNES entries. Maridia can suck up some of the fun with its annoying sand physics, but not to the point of ruining the experience. I was in a debate between Super or the first Prime, but this game is simply easier to get into and replay, much as I think the first Prime is still one of the best transitions onto the 3rd dimension out there, being my first Metroid game might give it a slight favoritism push too.

19# Ratchet & Clank Up Your Arsenal

While Spyro’s quick drop of quality after Insomniac stopped developing the games, I can’t say I minded too much when the Ratchet games felt more fun with their whacky weapons and silly sense of humor. One created the basic foundation for the series of an hybrid between a shooter and a platformer, Going Commando brought pretty much all the standards for the series with upgradeable weapons, armors and a better implemented new game+, Up Your Arsenal didn’t bring much new to the table, but it further polished it into what I consider the best experience of the series yet. The platforming unfortunately was reduced to a noticeable degree, but it also removed a lot of the less fun elements of the first 2 games, like annoying races, long and tedious spaceship battles and while giant Clank is still present one time, it’s nowhere near as bad as any of his stages in the 2nd game. It also has by far my favorite set of weapons in the series, with only a handful not being very fun to use or all that practical.
The Future games tried to somewhat evolve the series further, and I’ll say a Crack in Time comes close to be as good as this one, but it just didn’t quite catch the same magic the first 3 games did. My lack of PS4 keeps me from commenting on the reboot, but while I’m sure the gameplay is fine, the narrative isn’t.

18# The Legend of Zelda a Link Between Worlds

Debate over favorite Zeldas usually boil down to 3D entries, but as far as it concerns me, the 2D games akin to a Link to the Past are simply more fun to plow through, thanks to a far more straight forward pace, less emphasis on story (which simply isn’t the series strong point) and usually a less padded out experience in comparison to its brethen (although I’d say Breath of the Wild avoids most of these problems as well). Choosing between Link to the Past, Minish Cap and Link Between Worlds was hard, and maybe my mood might make me say something else on a different day, but LBW simply wins due to the better magic system, larger set of tools (made even better by the upgrades), fantastic dungeons and how much freedom it gives to the player on how to tackle it, the item rental system might make dungeon rewards lose some of their magic by always involving some sort of straight parameters upgrade, but it’s a blast to try out things with a different setup and order on each playthrough.

17# Kirby & the Amazing Mirror

While not my first Kirby game, this was my first Metroidvania ever, and maybe that’s why I enjoy it more than the average Kirby fan. Exploring through the entire mirror maze felt a lot of fun, while the new powerups are lame and the inconsistency with multi-attack ones is disappointing the system is still a blast, and the chests, man the chests, spotting them always felt super exciting to see what they’d hold inside. It’s thanks to this game that I still hope every new entry has chests with cool goodies to find in them hidden throughout stages (although admitedly Amazing Mirror wasn’t too great in the rewards category, while Squeak Squad did a decent job of improving over it). There’s a few level designs flaws here and there, and the game has some noticeable dips in framerate in the larger rooms, but nothing too bad that’d get me frustrated. It’s a shame the multiplayer function went to waste on the GBA, this concept is screaming for a revisit or at least a re-release with online on the Switch.

16# The World Ends With You

There’s no other game out there quite like TWEWY. Sure, there’s a ton of game set up on Tokyo, but few of them are quite as stylish as this, with excellent production values for a DS game, an incredible soundtrack, and a combat system that’s one of the few great use of the touch and dual screen on the DS I’ve experienced (which is part of the reason why the re-releases don’t interest me at all). The pin system is a blast to mess around with, and it becomes quickly addicting to level them up, see them evolve, obtain new ones through shops or drops, it’s all super fun. I wish I could hold the same praise for the story and characters, which really haven’t done anything for me on my last revisit close to a decade later, but the gameplay is just too good to not overlook it.

15# Devil May Cry 3 Dante’s Awakening

I remember when I first played through DMC3 I had the hardest time progressing thanks to how relentless the game was with checkpoint systems, making it kinda hard to get into. I eventually persevered and beat it, it was good, but I didn’t fall in love witth it. For some reason I felt like revisiting someday despite not being that crazy over it, yet something about every replay made me start to really get into the game moreso than I ever did before, it’s one of those weird cases where age makes you appreciate the gamme more rather than being the other way around (as it’s usually the case in my experience).
DMC3 just might have the most fun combat system I’ve experienced in an action games, between its excellent set of weapons and the fun combinations you can create with the different styles the game offers, there’s bound to be a style for anyone to enjoy, and the bosses are all pretty epic too, with the final one being among the best I’ve seen in any videogame out there. It’s a shame the game is bogged down some platforming elements, Dante might fight well, but his jumping prowess is super stiff, making trap rooms all the more irritating to go through, the camera doesn’t help in this regard either with its fixed perspectives akin to the old Resident Evils, and there’s a fair share of reused areas throughout the game. Still, even with these, DMC3 is one of the most replayable games I’ve experienced. The special edition thanfully makes the game a lot more accesible and adds Vergil as a fun alternantive to the campaign, but it unfortunately doesn’t really fix any of the other issues I mentioned.

14# Resident Evil 4

Speaking of greatly replayable action games by Capcom, Resident Evil 4 hooked me in from the very first minute the game started. The gunplay is excellent, and while the game still has somewhat tanky controls, they’re nowhere near as stiff and unenjoyable as its predeccesors, but above all else the game shines in content. The main campaign already has a respectable length, not too short or too long, and it keeps giving the player reasons to go back to it as you unlock the new overpowered weapons to break the game in half, that in itself does get stale after a while, but that’s where the higher difficulty kicks in and the option to play through the game withh a different set of weapons (thanks to the upgrade system they all have their niches that make them not quite equal between their class), and even without the main game, there’s still 2 smaller campaigns featuring Ada and the more arcade-y experience of the mercenaries, which is a lot more addictive than a mode where you aim for a highscore without leaderboards has any right to be. My only real gripe with the game comes from the cutscenes QTEs which always spell insta-death, an awfult rend RE4 seemed to start. Despite having a clear horror themed atmosphere, the tension of older games was lost thanks to the overabundance of ammo drops and just how corny the whole story is (even though this was never RE forte), and not everyone was a fan of that, but as far as I’m concerned, that wasn’t a steep price to pay, I wish I could say I liked RE5 even half as much as this however.

13# Bayonetta 2

Bayonetta 2 is a weird sequel, it’s undoubtedly more polished and better designed than the first game, lacking a lot of the BS that did by removing cutscenes QTEs (or enemies starting an attack in middle of them), annoying elemental hazards that damaged you by walking through the tiniest of their cracks or interrupted your combos when imbued on enemies and just a lot of other do or die situations the original loved shoving to the player (the falling snake bridge on stage 5 comes to mind), and while it has a moment or two where it decides to completely change its genre like the original, it’s nowhere near as bad (Route 666 can suck it). Yet its setpieces and bosses just aren’t anywhere near as memorable, a part of this might be due to the more repetitive “fighting while you fall/fly” and the fact bosses no longer enter a panic phase once they reach their final health bar, but I can’t help but feel that none of situations in Bayo2 really stick out despite reusing a lot less areas compared to the original. Still, at the end of the day, it’s hard not to put it on top, being an overall more enjoyable experience despite being a little less fresh compared to its predeccesor. Its set of weapons is also a lot more distinct and fun than the original, and that’s a pretty big advantage in an action game. Too bad the story is somehow worse than the original, it’s a bit easier to follow, but it’s still a whole lot of nothing remotely interesting going on and characters being over the top in the worst sense possible. I believe they cranked up the swears compared to the first game, and while it’s nothing I’m not used to in M rated games, it feels very juvenile and annoying in here. But it’s not a big issue given this is not the type of game to be played for the story.

12# Valkyria Chronicles

Being one of the first HD games I’ve picked up (the other being Bayonetta), Valkyria Chronicles holds a special place in my heart, and it’s not like it’s undeserved as it’s a pretty great RTS/TBS/TPS hybrid. The canvas like presentation already makes the game stand out in a similar manner to Okami despite having very traditional anime like character designs (by Raita of all people who I’m not super fond of), and the orchestral soundtrack is nothing short of charming, but the gameplay is also one of the most unique of its generation, I suppose you could compare it to Xcom to some extent? But I still feel they’re fairly different. Plowing through the battlefields with your army of scouts and maybe one or two troopers/lancers is a lot of fun once you start getting a hang out of the basic mechanics in the game, and things only become more fun as you start unlocking more options to tackle situations (with smoke grenades being one of the bigger highlights among these). The story in itself is nothing to write home about, but it still has a few moments I’m not super used to see present in war stories that made it feel a little less generic than it might have been, and the main cast of characters has certainly grown on me over the years as I revisit the game despite some more cringy typical manga reactions (I’m mostly talking about the blushing). It’s a bit unfortunate none of the sequels have quite captured the magic of the original ever since, even when 4 finally returned the series to consoles and felt almost identical to the original in mechanics, whether due to a boring setting, much worse lead of characters, cheap design, gutted maps due to hardware limitations or just a lot more cringe inducing moments.

11# Super Mario World

It’s rare to not have a list of favorite games with Mario not present somewhere in it, and while some might find the more impactful entries like 64 or SMB3, I feel the fantastic controls and sheer sense of fun World gives puts it above all the rest. World is just a easy game to get into from the beginning stages and plow through in an afternoon after getting used to its basic mechanics, and while not the longest platformer of the time, it’s filled with content with all the secret exits and extra levels the player can find out of sheer curiosity. It’s a perfect example of the basics any videogame should strive for, being highly entertaining.


Banjo in Smash!

It feels good to update this once again with some good news

Unfortunately the addition of the DQ Hero is nothing short of a death sentence to Crono, sharing a very similar idea in playstyle and the same character designer, but I can’t say I didn’t expect it given one is from a far more popular series with significant historic importance to the industry while the other…comes from a series with 2 games that hasn’t had anything outside of ports for nearly 20 years. But hey, Banjo overcame the hurdle of being owned by a rival company, and getting 2 out of my DLC wishlist is far more than I could have ever expected.

I’ve already made a post going into more detail about what I want and what I expected over the whole thing, but I felt it’d be appropiate to make a small update in regards to todays news.

My only real hope on what’s left of the pack is to see a new Capcom character between Amaterasu, Phoenix Wright or Dante respectively. Outside of the latter I wouldn’t say any of them have particularly high chances, but they’re also not impossible and they could all bring their own fun gimmicks to the table to stand out from the rest of the crowd besides all belonging to fairly iconic franchises in their own right (I wouldn’t go as far to say Okami and Ace Attorney are extremely popular but they’re also no small fries among Capcoms repertoire). I already called the Crono dream dead, but I knew from the get go Estelle from the Legend of Heroes series had absolutely no chance whatsoever, so I think not crossing her out of the deal would be being delusional.

But onto what I expect, I think it’s safe to believe the whole challenger pass will be nothing but 3rd parties, so there’s 4 5 possibilities that I believe could happen among our last 2 packs.

  • New Capcom Rep: Capcom has a lot of memorable franchises, I’d say another of their bigger fries could easily fill the spot, particularly the already mentioned Dante from Devil May Cry, Leon/Jill from Resident Evil or a Monster Hunter due to World becoming their best selling game ever and finally obtaining worldwide popularity after many releases (besides you know, already having a boss and 2 music tracks in Ultimate). As I mentioned in an older blog, the missing Mii costumes also give some weight to this possibility.
  • New Namco Rep: it’s weird that the one studio helping develop the game hasn’t gotten another rep, but admitedly, I can’t say their franchises are quite as iconic as the other 3rd parties that compose Smash (in my experience anyhow). Heihachi still feels like the safest choice given Tekken is pretty big and I believe he was even considered for the previous Smash game, but a Dark Souls rep could also stand a chance given how iconic the series has become to modern gaming. Soulcalibur is another possibility, but I don’t see it being quite as cherished as its other fighting cousin, although it’d make sense after Link’s guest appearance in the 2nd game. There’s some Tales buzz every now and then being brought up during speculation, but I honestly don’t see it. Once again, Mii costumes.
  • Crash Bandicoot: while I still think western IPs will have a harder time getting into this series despite Banjos addition, Crash is unusual in that he was actually pretty popular in the easte as well during his prime time, besides being a significant icon of the late 90s. Years ago I’d have brushed aside the possibility, but with the series resurgence after the trilogy remake outside of finally having the games he’s remembered for debut on a Nintendo system, I’d say this isn’t that far fetched.
  • Geno: admitedly I find this to be the least likely of my candidates as I’m more alongside the party that believes spirits disconfirm fighters than the other way around, and while we haven’t gotten any details on the matter, I wouldn’t be surprised if their Mii costume returns once the DQ hero drops (alongside all old and new Square costumes), further damaging their cause, and while this is probably the biggest stretch of the fan rules us Smash fans made on who can or can’t get in, having a Square character already take a DLC spot makes the idea of yet another one of their owned characters take one of the last highly coveted 2 feels unlikely to say the least, or if you consider Geno to be 1st party, well, I already said I don’t believe those have a chance in this pack. Yet it’s probably the last highly requested character I can think of people have been asking for a long time after all the popular additions Ultimate made (barring some unfortunate assist trophies like Bomberman, Isaac and Shovel Knight among others, which I believe to be a bigger cause against than anything Geno currently has), so despite normally having everything against them, a part of me believes Geno might be the closing chapter for Ultimate DLC (given that there’s no more passes, which I believe is the likeliest scenario), as I don’t think many other characters could surpass the deal that was seeing Banjo return after so long or DQ finally getting a representative.
  • The Astral Chain cops?: as a last minute edit after a night of sleep, I thought these characters could end in as some sort of shameless promotion for Platinums next Nintendo exclusive. I don’t know the details whether this would fall as a 1st party franchise or not, but after Bayonetta’s addition in the last game, I’d say the possibility is certainly up in the air, although I’ll say they sound like the least likely out of the bunch by far, moreso than when I said Geno when I originally wrote this.

I considered the likes of Ryu Hayabusa and Doom Slayer after a few rumors throwing in those names every now and then, but I’m not quite feeling them to be all that likely.
Thanks for bearing once again with my mindless Smash blabber, hope it’s been a fun read.

My Favorite Games: 30-21#

30# Ristar

It’s crazy to think nowadays about an era where Sonic Team did something that wasn’t disappointing 3D games, but Ristar might be their finest game that doesn’t involve the blue blur. It’s a fantastic looking genesis game with catchy music and some highly varied level design. That’s about as there’s to say about it really, it’s one of the Genesis finest sidescrollers. Later on Nintendo seemed to attempt their own platformer with a star-shaped protagonist that apparently is fairly popular in Japan, but it simply doesn’t compare to SEGA’s take on the idea, for a change.

29# Spyro 2 Riptos Rage

Nostalgia might hurt my objectivity here as Spyro 2 was easily one of my most played games on the PS1, but it felt like a big improvement over how desolate the first game was looking back at it all these years later. The levels are more distinct and fun, bosses feel like actual bosses and not just a mook in disguise escaping from you, and there’s a lot more variety on what there’s to do than simply running around on vast empty spaces collecting gems. Not all of Spyro 2 sidequest are great, sure, but the game gives a lot of leeway which ones you end up doing as you only need half the total amount of orbs to simply finish the game, and there’s honestly not much else to be received to aim for 100% and do all the less fun activities. Some might say the series had one last great game until it went through some mediocre titles until the Reignited Trilogy came around, but I honestly never enjoyed 3 thanks to its animal buddies simply being tedious to play as and the levels as a whole feeling rushed and lacking in design despite having some great motifs.

28# Ori and the Blind Forest

Ori is one of the most gorgeous and finely tuned games among Metroidvanias. The game is constantly rewarding your curiosity for exploring different areas and there’s a never ending sense of empowerment thanks to the skill tree system accompanying the usual upgrades. It also has one of the crazier developer teams with the team being spread all around the world, making the polish of the final product all the more impressive. My only real gripe is that the narrator that spouts some nonsense makes the story feel more pretentious than it really is, but that’s just a nitpick on my end. I can’t quite put into words how well crafted Ori is to make it justice, but it deserves all the praise it got upon release, and I can’t wait to see how the sequel expands on it.

27# Odin Sphere Leifthrasir

I don’t think there’s a remake that’s quite as good as Leifthrasir, as it took what was a pretty mediocre game and somehow made it one of the most fun 2D action games I’ve played. The work they’ve put into making the combat so much more fun than the original while making each character stand out from another and offering them with loads of options on how to tackle situations through their movesets alone is incredible, and that’s not even getting into the alternatives brought by cooking, potions and equipment. The story starts as typical fairy tale stuff, which isn’t bad at all but I don’t find it remarcable until the very end where it features one of my favorite final segments in a videogame, filled to the brim with tension and the highest stakes possible. It still has some repetitive problems as each character still mostly repeats the same stages and bosses, but I can let that go more easily with how much they’ve improved just about everything else. The game looks absolutely beautiful and has a soundtrack of equal quality as well, and while the PS2 might have struggled handled the hectic action with the impresive sprite work, the PS3/PS4 do the game justice at running with very good performance. It’s hard to believe this is based on the same underwhelming action game released in 2006, which it even allows you to play if for some reason you’d prefer that slow mess.

26# Portal 2

Portal 2 offers the same creative sheanigans the first game did with some new gimmicks in light bridges and gels, even more hilarity with the likes of Cave Johnson and Wheatley thrown into the mix and one of the most fun co-op campaigns I’ve experienced in a game. Even better is the seemingly endless replayability the game offers on PC thanks to the test chambers creator, with all sorts of wild results awaiting for those curious enough to try them. You could say the sequel was a triump and a huge success.

25# Pokemon Soulsilver

While I’m not a fan of the direction Pokemon has been taking in the last few years, there’s still a lot of memories that I made with the series, and nostalgia is partly to blame on choosing Soulsilver here over Black 2. Not all of the problems from gen 2 were fixed, and in fact, it even brought a few new ones thanks to the change to the casino and the mascot legendary now being a forced story event rather than something for the player to discover, but even with these, it’s far more accesible than the originals besides bringing a lot of the good new mechanics future generations introduced (although unfortunately not unlimited TMs) and a plethora of new content. That asides, it’s as fun as it ever was to catch em all and see a Pokemons potential after training them.

24# Alien Soldier

Treasure was known for super action filled games, and I believe none of them were as fine as Alien Soldier. It often feels more like a boss rush than an actual stage based game given how short these are, but maybe that helped it stood out even more at the time, as all of them feel very visually distinct and offer a fair amount of different strategies to beat them. There’s 6 weapons at your disposal to use, but really, outside of the seven force battle final phase homing should do for just about every single level in the game.

23# Okami

Okami is one of the most visually pleasing games I’ve played and it’ll probably keep looking good until the end of times, with an excelent soundtrack to boot. The adventure throughout nippon is lengthy and full of memorable moments and the celestial brush proves to be a fun element to set it apart from the series it’s obviously inspired by and its set of tools. Not everything is perfect in the land of Okami, as the game does overstay its welcome a bit after recycling content (I hate Capcom’s obsession with boss rushes), the dialogue sound effects get annoying pretty fast, and while the combat is fun, it can get a bit monotonous with how easy things are throughout the journey, but even with those in mind it’s hard to care much as you watch the wondrous adventure unfold.

22# Dragon’s Crown

I don’t think I’ve pulled a 180 on a game as much as I did with Dragon’s Crown, looking mighty unimpressive when it was first unfolded as most Vanillaware games were beautiful on sight, but not so much to play, but close to the game release it’s DnD elements made it look a lot more appealing than I once thought, and after a sale on PSN I gave it a shot, and it was well worth the shot. Dragon’s Crown is simply the most fun I’ve had with a beat em up with all of its classes and builds you can mess around to set them further apart, and while the main adventure is short, the game becomes addicting to the point that doing every sidequest and playing through all of the difficulties (excluding the newly added one through one of the latest patches) just sorta happens as you crave to make your character stronger. It’s simple, yet addicting, and I feel between this and the previously mentioned Leifthrasir VW finally learned how to make good games and not just pretty looking ones, it’s too bad their upcoming Aegis Rim looks highly unappealing.

21# Final Fantasy VI

My history with Final Fantasy didn’t start all that well, with how much I abhorred IV. I’m not entirely sure what drove me to get VI when I did, but I don’t regret doing so, as it’s among the most memorable entries in the series. While the stories have been improving ever since the third game, I feel six is the first one that implements this well with its large cast of characters, giving everyone sans the secret ones a moment under the spotlight, and the drama here feels effective (unlike IV with all of its fakeout moments), particularly the smaller character specific moments, like Cyan seeing his family leave to the netherworld. Giving everyone something unique to stand out is also something I appreciate, not really being a fan of the blank slate party you build to your desires, and while the magicite system leads to some unfortunate grinding and having the characters rely on similar strategies, it’s overall something I prefered to the job system in 5 or 7 materia (god forbid I mention the draw system in 8). The game can be a little mindlessly easy at times, but not to the point where my brain wanders off elsewhere. Need I mention the excellent soundtrack by Uematsu?

My Favorite Games: 40-31#

40# Terranigma

It’s unfortunate the end of the earth trilogy never got a release in America, as it was easily the best in terms of gameplay and story. It doesn’t have the neat upgrade system Illusion of Gaia did, but the combat felt more satisfying to pull off thanks to the protagonists higher agility, and the game as a whole felt better paced due to not having to backtrack to rooms to transform into different shapes. But the story really sets it apart, while maybe great for the intended audience at the time, I don’t really feel either Illusion or Soulblazer hold up that well with their rather simple tales of the world, meanwhile Terranigma has a pretty good progression as you help awaken the different life forms kingdoms on the planet and eventually help it progress through history, and the twists and turns the game takes by the end are pretty shocking and tragic. Terranigma will unfortutately probably be forgotten by time due to its obscurity and lack of re-releases, but it’s one of the finest RPGs on the SNES.

39# Hyper Light Drifter

A deeper person would probably be able to tell you a good deal of what makes Hyper Light Drifter special, but for better or worse I’m not one of those. Really, the game is just a fun time with its combat system and heavy reliance on dashes, zipping around all over the place just feels nice, and while I don’t think I could tell you anything significant about its plot, I enjoyed the more minimalistic approach it had, felt like a breath of fresh air with how satured with cutscenes or dialogues games can be (although this might lead to some problems with the ability shop upgrades).

38# God of War Ghost of Sparta

While age has hurt whatever I might have enjoyed about the pre-reboot GoW storytelling and characters, they still hold up as fun action games, and out of all the takes on the formula Ghost of Sparta was surprisingly my favorite (more specifically the HD version as I really don’t care for the PSP in itself). After being fairly underwhelmed by the 3rd game despite the wait and the amazing production values, GoS felt like a pretty consistently enjoyable adventure, the set of weapons and spells is outright my favorite of the series, the bosses are all the good stuff you’d expect from GoW epic setting and the game doesn’t overstay its welcome having a length similar to that of the first game. There’s also a surprising amount of content after how barren the 3rd game was thanks to the new unlockables, with a nifty reward awaiting at the end of the whole thing. My only real gripe are the more cinematic moments where you just move Kratos slowly as a cutscene proceeds, which feels like an unfortunate modern design choice a lot of games have, but outside of that, it’s a pretty great time.

37# Momodora Reverie Under the Moonlight

Momodora caught me by surprise when I played it, being a series I’ve never heard of until a college classmate mentioned it to me. It’s a really cute Metroidvania with a surprisinly grim tone and a fun take on the usual formula by implementing an accesory system that grants different benefits rather than outright permanent upgrades, so there’s a fair amount of ways to tackle the game. It’s not very long, but that makes it all the easier to revisit.

36# Shovel Knight

It takes all the great stuff from retro platformers while also not being afraid of bringing modern conventions on their more archaic elements. I don’t think there’s much I can add over Shovel Knight considering how much of an icon it has become for succesful indie and kickstarter games, made all the more noteworthy after the disastrous Mighty No. 9 and more ho-hum Yooka-Laylee. The additional campaigns also further add to the experience, offering brand new level layouts and widly different playstyles to how Shovel Knight controls. I think the game has earned a place among the champions of 2D platformers.

35# Ghost Trick Phantom Detective

Ghost Trick reminded me a lot of old PC puzzlers that require you to create mechanims to make a ball reach the end (I think the one I saw constantly on school was called Tim or something of the sort). While that’s fun and all, what makes this game shine is its plot, which is one of the most heartfelt I’ve ever seen in anything. Without getting into spoiler territories, the game does a good job at keeping the player interested on the mysteries of the world and how you became a ghost with bizarre abilities, and there’s a fair share of loveable and memorable characters, it’s also pretty stylish despite using 3D models which normally look pretty terrible on DS games, but the unique coloring and character designs just make them pop up, and the animations are strange yet somehow very pleasing to the eye.

34# Batman Arkham City

I can’t say I’ve ever been a fan of Batman, as a kid his lack of powers just didn’t make me all that interested in his concept, as an adult I’m not really into comics and I haven’t been able to get into any of the movies or animated series, so it’s all the more surprising I like Arkham City as much as I do. The combat system in the game is a lot of fun, particularly seeing the combo multiplier stack up by, the new gadgets all feel pretty great for the situations the game throws you in (particularly the trick rooms Riddler comes up with) and I actually really like the sandbox hub of City compared to Asylum more confined spaces. Despite the amount of DLC (which I hear is of questionable quality), the main game is still full of content, so completionists are sure to get their moneys worth, and the attention to detail is pretty impressive for anyone that’s remotely familiar with the caped crusader mythos. The developers of the game clearly showed their love for the series while creating this, that much shows.

33# Tales of Vesperia

I’m not a big fan of the Tales of series, most of the games feel simply average with highly unimpressive stories, characters that might range from pretty good to just plain terrible and a combat system that can easily fall into button masher territory. Vesperia doesn’t quite avoid the criticisms I have with the series writing, but the combat is a whole lot more fun to mess around with, and it’s a pretty nice looking game despite likely not having a very large budget at the time thanks to its cel-shading (an aspect that was unfortunately dropped for the more mediocre follow ups on HD consoles until Berseria seemed to try again). The 3D movement and general speed give the player a higher sense of possibilities on how to tackle scenarios, and while not all of the characters are all that fun to play (mages), the stuff you can pull of with the protagonist as the adventure progresses is fantastic.

32# Tatsunoko vs Capcom Ultimate All Stars

The first traditional fighting game I was ever able to get into and pretty much the only one from Capcom that has managed to do this. Despite the bizarre premise of the crossover with Tatsunokos far less recognizable cast of characters to westerners outside of maybe Gatchaman, I feel this is the best the VS series fighting system was. 2 characters teams just feel like the right amount as 3 gets too convoluted and opens the gates to the seemingly never ending combos no one enjoys, and I feel the simplified control scheme works in the game favors while still having a fair amount of complexity to it . While limited by the Wiis power, the game is still very nice looking, and I might be in a minority here, but the US soundtrack is far superior to the JP one, offering far more intense tracks fitting of an arcade game in contrast to the more jpop lyric heavy stuff the alternative offers (although character themes are still a better concept than stages themes). Despite my love for this game, neither Marvel 2 or 3 really clicked the notes that made me love this game, and as far as crossovers go, I wish Capcom would actually try one with just their own properties instead of making another weird one with a studio from a completely different medium.

31# Guilty Gear Xrd

Maybe it’s the inner otaku in me, but I love Guilty Gears sense of style and ridiculous cast of characters, further boasted by the amazing presentation Xrd brought to the table. Ark system games have the right speed for a fighting game if you ask me, they’re not as chaotic and fast as the Marvel series, but also not slow like Street Fighter, and their characters all have pretty unique and amazing playstyle that make them all stand out from one another, alongside their crazy personalities. Not to be dimissed is the incredible soundtrack by Ishiwatari, that just might be the best I’ve heard in a game of the genre. If there’s one part where the series falter, it’s the story, trying to follow how convoluted and insane it can get is pretty daunting, and honestly, just not worth it, especially with their dull presentation (as much as I love Xrd graphics, the animations don’t translate well into a lot of the cutscenes). Blazblue letter came around while GG took a break, and it has its own qualities, but something about the characters and aesthethics simply don’t ooze anywhere near the same style, and the stories are somehow even worse if you can believe that.

My Favorite Games: 50-41#

50# Axiom Verge

Like the history of most indie games developed by a very small group of persons (or in this case, a single one), Axiom Verge took a very long time to finally be released, but it delivered on being a fulfilling Metroid experience that was lacking in the market since the release of Zero Mission, as the sci-fi setting was left sort of untouched by the genre and most opted for something more akin to how Symphony of the Night played. I can’t say I found the game to be quite on par with the best of 2D Metroid due to a few confusing moments in how to progress and the story being frankly too abstract for me, but it still offered some original takes on the typical upgrades from these games (my favorite being outright glitching through walls instead of finding some weapon that destroys these) and it actually offers better rewards for going out of your way to explore every nook and cranny in a map, instead of finding the 50th missile expansion you probably won’t need, this game offers gives different weapons if not outright upgrades to your stats (not just limited to HP like its inspiration source). Maybe a revisit is due to see if the game has improved over the years, but as it is, I think it’s comfortable being the gateway to the top.

49# Shining Force Resurrection of the Dark Dragon

I believe Shining Force might be the first game I’ve played with a larger narrative compared to your average title from the 90’s and my first foray into the turn based, grid style strategy games. It has a fairly average but still memorable fantasy tale with a large cast of cool looking characters and it’s a pretty big adventure, reaching about 20 hours of playtime by the end of the whole thing, which sorta made it impossible for me to finish as a kid as I relied on an emulator that couldn’t save games for whatever reason. The GBA seems to have a few divisive spots with fans, and I’ll agree the character potraits lost something when updated barring a few exceptions, but I appreciate giving the characters backstories through the tavern besides the new content added at the end of chapters 1-3, besides being what allowed me to finally finish the thing when I learned that it existed, so that makes it superior in my book. I used to hold this game in much higher regard, but Fire Emblem has sorta soured that, being generally a much more rewarding and entertaining experience. Still, nostalgia and a ridiculous amount of replays make this one hold a special place in my heart.

48# Megaman X

Classic Megaman never did much for me, but X changed that being a generally much faster paced game with a fantastic set of weapons to mess around with, new memorable baddies in form of the mavericks taking shapes of robotic animals and some very fun level designs that rewarded exploration with a bunch of neat upgrades. I also really love the idea of stages being altered depending on whether you defeated others previously or not, spicing up the potential ways to tackle the game on revisits. It’s a bit unfortunate the follow ups never quite reached the same peaks or properly evolved this formula, while some still proved entertaining, the formula got stale much more quickly compared to its classic counterpart. Still, maybe it’s a testament on how good the first X was that Capcom simply never quite reached the same magic it had with its multiple sequels.

47# Contra Hard Corps

Speaking of the japanense version here because man this game feels borderline impossible on the american release. Hard Corps is bar none the best of the 90’s Contras, offering some very challenging run and shoot segments with enemies that feel like they’re on steroids with the speed they move around and the numbers they come up with, but what really set this game apart were the multiple characters, each with their own unique set of weapons, and multiple pathways to proceed to. It also cut the top view stages from 3, so that instantly makes it better in my book. It’s an adrenaline heavy game in the best sense possible.

46# Pulseman

Before Gamefreak made nothing but Pokemon, they had some interesting history developing videogames, among the most noteworthy of them being the originally Japan only Pulseman exclusive to the Genesis/Megadrive, kind of hard to believe looking back. While visually it might scream the same Astro-Boy vibes Megaman did (and honestly the story isn’t earning any awards), I find the mechanics of Pulseman to set it apart from almost any platformer of the time. You don’t get any sort of powerups, instead you rely on your electric abilities, which work differently depending on how charge Pulseman is, and besides offering offensive capabilities, the volt tackle has some fun interactions with the environment that become neccesary to progress through the game as you move along (mostly for ricocheting against walls and travelling through cables). Visually it’s a treat, although sometimes the computer world stages can become a little to draining for the eyes. I feel I’m not doing the game much justice, but it’s easily among the best platformers of the Genesis.

45# Castle Crashers

I’m honestly not too fond of beat em ups anymore, I feel most of them feel pretty monotonous and clunky when going back to them, with Golden Axe being one of the worst offenders in this regard, and these criticisms being a big part as to why I really couldn’t care for the Scott Pilgrim game that people bemoan for a re-release after being delisted from PSN/Xbox Live. Castle Crashers however is an exception, as it feels a lot more fluid to control and implements RPG elements in a simple yet effective manner, besides offering loads of replayability thanks to the unlockable characters. It’s not quite the perfect experience as some enemies just take too long to beat, some stages drag on and the whole game could have lasted a good 30-60 minutes less and it’d be more enjoyable, besides having lots of playable characters simply being reskins without even attempting unique spell combinations to make them stand out from the rest so the replayability might have been oversold on my end, and the sense of humor is quite frankly gross. Still, even with these problems, I’ve played this game alone and with friends so many times once I got my PS3 to not consider it among the most memorable games of the last generation.

44# Dark Souls

I didn’t really like Demon’s Souls when I played it, the difficulty and progression never really hit with me and the lore of the game felt really disjointed to make anything all that interesting out of it, even with the many write ups online theorizing what might have happened in that decaying world. Dark Souls isn’t that mechanically different, so you’d think the same problems would arise here, but something about it’s more open world made it more enjoyable to progress through for me, besides having a far more enjoyable magic system compared to its predeccesor (although this still has some flaws to it). It also has a far more realized world building that, while still not the easiest to grasp for a simple minded fellow like me on their own, made for something far more enjoyable in its own depressing way compared to its predeccesor. Progression is far easier to achieve thanks to the modified bonfire system, and upgrading your own stats and equipment feels better implemented compared to the hub in Demon’s Souls, making the experience all the easier to get into. It still has a few areas I absolutely don’t look forward to when I feel like replaying it, most notably Blight Town and the Giants Tomb, but the level design feels generally improved as well. I don’t quite agree with the notion that Dark Souls is this modern masterpiece with little to no flaws that tackles challenge perfectly, but it still made for a highly entertaining experience. I have yet to play the final entry in the series (or any of its spiritual succesors), the DS2 really didn’t reach the same heights despite having a few improvements in QoL, balance and options given to the player. Also the co-op is a lot better than in Demon’s Souls.

43# Outland

Carrying on with lesser known Metroidvanias we have Outland, a game with a very distinctive art direction and a strage hybrid with Ikaruga’s color swapping mechanic and bullet-hell like segments. That in itself already makes it distinct enough, but something about the more primeval setting also makes it pretty unique alongside the powerups that are more designed around the overcoming the amount of hazards rather than mobility extensions (although these are still present). Its bosses are all pretty cool too, offering a fair amount of different gimmicks and evolving patterns on their phases, although they can go on for a little long.

42# Banjo-Tooie

Tooie is quite literally a bigger game than its predeccesor, with larger levels, some fairly long quests, more bosses, more power ups and a much larger length. Not all of these neccesarily equal for a better product, but it feels like what a proper sequel should do, extend over the original ideas while fixing the problems present, this might be an obvious statement to make, but with how derivatively similar some of these turned out both before and nowadays (look no further than the numbered Megaman series in the 90’s or the never ending amount of official sports games). Tooie got rid of lives entirely and now made notes proper collectibles rather than the weird score based system of the original (despite that they were still needed to progress), the overworld is also far easier to traverse through thanks to the warp pipes having useful positionings and just being more visually distinct compared to Grunty’s cave, but what I enjoyed the most was the concept of interconnected worlds, it really made the whole place feel more alive and helped Banjo have more of an identity compared to Kazooie being a Mario 64 clone (albeit a far more polished one). It’s not perfect as the pacing of the game can be pretty frustrating in some stages (with Grunty’s Industries probably being the worst offender) and the first person segments just aren’t fun to go through, but despite these I still greatly enjoyed my time with it, even if maybe playing with a guide might make it more enjoyable than going completely blind.

41# Breath of Fire IV

While the PS1 might be known as an RPG machine, it doesn’t really have many of my favorites, with some regarded classics making my head scratch on why they’re so beloved in the first place (I’m looking at you Grandia), but Breath of Fire IV stood out when I went through a curious phase on the genre. The combo like system feels very appropiate for a game published by Capcom and the game is quite a sight to behold with its spritework, but my favorite part its actually the story, particularly how we’re swapping perspectives between the protagonist during the current events of the game and the antagonists past when he was on the rise of becoming the tyranic emperor he’s known for nowadays, it really made the whole narrative that much memorable looking at things through the glasses of the villain, which I’m not sure if it’s something that’s even done that commonly nowadays even. There’s some archaics elements that are sorta to be expected considering the time of release (with the camera being my least favorite one as it makes traversing through some towns a bigger annoyance than it should be), but they aren’t enough to hurt the overall experience.

Talking about my Favorite Games: a prelude

It’s been a little bit over 3 years since I’ve last made a list of this sort in a forum, and needless to say, things have changed a fair bit since then. New games came out, some titles I’ve grown to like more, while the opposite happened with others. So I think this is a good time to update that old piece of junk with hopefully a little bit of better writing compared to then (although I wouldn’t expect much in that regard).

I’ll follow my usual rule of one game per franchise. You might think that’s some lame attempt to have a bit more diversity in regards to the games that appear, and while I won’t deny I like having lots of different series represented, there’s another reason why I do this. Think of your 5 favorite Mario games, now your 5 favorite Zeldas, not too hard, right? Now which do you like more, your favorite Mario or your favorite Zelda? Probably still not a hard choice to make. Now try and rank those 10 games between each other. Some might find that easier, but while it’s easy to judge games of a series between each other, it gets more complicated when you’re constantly comparing with the dozens of entries another series might have, let alone multiple of them. So basically I’m just too lazy to look at every game I’ve played and enjoyed from a series and compare each and every one of them with every other series that’ll partake on this list.

I’ll cut out from my usual top 100 to a just a good 50. While the triple digits might be impressive in scope, I feel I end up relying too much on nostalgic titles that probably haven’t aged well or games that I enjoyed but didn’t have much of an impact on me, offering very little to talk about, so it essentially feels like filler. It also helps reduce how much time it might take to write these things, so that’s always a plus.

The Pending Ones

There’s of course a few games I haven’t had the chance to play yet for one reason or another that I think could have a chance affecting the current list, but because it’s highly unlikely I’ll play these anytime soon, I’ll just leave them as homework to hopefully change that someday.
These include:

  • Doom (2016)
  • The Witcher series
  • God of War (2018)
  • Insomniac’s Spiderman
  • Devil May Cry 5

Honorable Mentions

Due to my reduced numbers from previous times, there’s a few games that I unfortunately had to leave asides from making it into the main list, and making it a top 60 honestly doesn’t sound right, so here’s a few shoutouts to those games that didn’t quite make it but I still feel deserved a mention.

  • GrimGrimoire
  • World of Goo
  • Alisia’s Dragoon
  • Star Wars Battlefront II (not the EA reboot)
  • Rayman Legends
  • Shadow of the Colossus
  • Radiant Historia
  • Oddworld Stranger’s Wrath
  • Zombies Ate my Neighbours
  • Jak & Daxter the Precursors Legacy

That’s about it for this part, I’ll get to the first batch of games soon hopefully. Thanks for reading.

Talking about Smash: DLC wishlist and expectations, miscelaneous updates hopes.

Smash 3.0 dropped yesterday night, and it’s pretty cool. One of the bigger missing features came back with Stage Creator (probably the only “essential” mode missing that doesn’t require online), and the first challenger pack dropped after many months of wait since Joker’s announcement. Nothing else was announced regarding what awaits the game and we’ll likely not hear anything until E3, so what better time to talk a bit about what I’d like to see?

Joker was actually among the characters I wanted to see, so I can say I’m at least satisfied when I fully expected none of the DLC newcomers would please me. There’s nothing wrong with hoping for the best, but I’m fully ready to not care for whatever awaits after him.

While anime swordsmen are a common complain in the Smash roster (although I’ll mainly blame that on FE bland variety among its playable character), I feel Crono would be a fantastic representative of the SNES era, besides offering some interesting possibilities with his light magic attacks and maybe even mixing up a summoner type character by having his friends join him to perform dual techs. You could honestly put any party member from Chrono Trigger and I’d be happy all the same (Crono isn’t exactly the most profound character out there), but I feel the protagonists of their games would always be considered before anyone else for rather obvious reasons. And just thinking of the potential remixes CT could get makes me all sorts of giddy (although given FF treatment in this regard, maybe that’d be pretty poor). Unfortunately it’s rumored Square hasn’t been super cooperative about getting Cloud back in Ultimate alongside the rather stingy representation the series got with only 2 music tracks and 2 spirits, but even if they’re willing to lend another character, Crono has some very stiff competition from far more active and popular series I’ll probably talk about in a bit, so I can only call him a pipe dream at this rate.

It’s kinda crazy that Banjo no longer looks impossible, I’d even say he’s the likeliest of my dream DLC roster to happen. A few lights started shining down on the idea ever since Spencer said on a tweet he’d be cool with Banjo getting into the game, but then files for spirits based on Rare properties were datamined from Ultimate, and all of a sudden Xbox Live is coming to Switch, and now suddenly Cuphead is dropping on Switch despite being an Xbox funded game, it’s all so bizarre it’s kinda hard to not think if this could lead up to something. I didn’t grow up with the N64, but I always wanted to try the Banjo games as a kid, and after doing so last year, I just think he’d be such a perfect representative for that era of gaming besides having some really fun moves if Tooie is anything to go by. Banjo’s main obstacle is being associated as a Microsoft rep (which is perfectly fair as they own Rare after all), and while I consider the idea of Master Chief or any other potential Rare IP silly, alongside Cuphead probably not being possible after one of the creators talked about hoping to see him in Smash when they likely would be under a NDA if they were being worked on, it’s impossible to deny getting Minecraft in someway into the game would likely make a lot more sense from a financial point of view as it’s just a much bigger franchise, besides Banjo being, y’know, kinda dead after Nuts & Bolts. Obviously they could always aim for both, but eh, my gut tells me that at least for this pass that’s not gonna be the case. Still, I don’t think Banjo’s chances are quite dead yet. If a N64 classic were announced I think having the Banjo games there or not would pretty much guarantee or put the nail in the coffin to this idea, but because that’ll probably not happen until all challengers are announced, all I can do is hope for the best.

While I think all Capcom characters in Ultimate are the most logical choices for the company, I kinda feel they don’t fit my tastes all that well, not really being a fan of the classic Megaman games or Street Fighter as a whole. There’s probably other companies one could make a case should get a fighter before Capcom gets a 3rd original one, but they just have so many potentially cool characters. I’m a pretty big fan of Okami, and I the possibilities Ammy could have with her celestial brush and mixture of weapons sounds a lot of fun, besides likely not playing as any character being a 4 legged wolf after all. That said, Ammy is mostly my prefered choice, but I’d be fully in for the idea of having Dante or Phoenix Wright playable in the game too (although with the latter a simple cameo through an Assist Trophy or a spirit would have done the job). Another Capcom rep is certainly possible given they’re full of iconic series under their disposal, but I feel neither Okami nor Ace Attorney are quite big enough to be among the desired choices for either company, and while Devil May Cry is a pretty popular franchise, I kinda feel getting another stylish action character after the competitive disaster Bayonetta turned out to be might not be among Nintendo’s biggest desires, even if they aren’t quite as big on esports as other companies, besides a recent interview suggesting Devil May Cry should be in a Nintendo console before that could happen (although to be fair, Cloud got in before FF7 was ported to Switch by only having 2 really minor appearances on handheld games, which is the same track record Dante has so far on Nintendo systems).

So this last character is someone I know has absolutely no chance ever getting into Smash, to give you an idea how impossible I think it is, I think it’s likelier they’d go through the legal nightmare that’d be getting a character that didn’t originate from videogames and make Goku from Dragon Ball playable. Despite that, I love the Trails in the Sky trilogy, and Estelle would be pretty great standing out from the rest wielding a staff and all, besides the potential snarky comments she could make if her dialogues in the games are anything to go by.

The bonus segment is pretty much things I might not be actively wanting but I’d buy if they happened regardless. I love the Kirby series and I think I’d buy just about any possible newcomer to come from it, besides that maybe that’d finally get us a stage based on a post-Sakurai era (Dream Land GB and Great Cave Offensive are so bad). Before anyone holds their torchs and forks, I don’t want another FE character in Smash, I’ll be the first to roll my eyes should we get yet another promotional character for 3 Houses, but if they ever made echo fighters for DLC at a reduced price, Morgan would be one I’d like, mostly because I find her character a lot more fun than Robin in Awakening. I’d give a shoutout to a real Zelda newcomer and not Link clone, but unfortunately most of the cool possibilites were turned into AT or spirits (yeah, I’m part of the camp that those disconfirm characters).

So talking about what I want is nice and all, but we don’t always get what we want, these are the characters I personally think will end up as the rest of the challenger packs. I know they might come out as “predictable”, but honestly, the whole Reggie quote about unexpected choices has been blown out of proportion to the point no one ever suggested has a chance, or people just manipulate it in favor of the characters they want to see in the game instead. Moving on from that.

I admit there’s a bit of bias regarding Banjo being here, but I just feel he’s the most natural choice after Microsoft being pretty friendly with Nintendo as of late and Rare as a whole having a fair share of history with Nintendo to want to push that. I won’t be surprised if we end up getting a Minecraft character instead, but I’m putting my chips on the nostalgia cash grab (besides being my prefered choice).

I’m not a fan of Dragon Quest at all, but the series is historically super important for the industry, like I think it outright created the turn based RPG genre, and the series is so stupid popular in Japan they avoid releasing entries during weekdays so students won’t skip classes, that’s pretty unheard of. It hasn’t been as succesful on the west barring a few entries like DQ8, but with Nintendo being a Japanese company, I wouldn’t be surprised they’d push what’s popular in their home country above others, besides the possibility of helping the series gain more popularity globally that way. There’s a few roadblocks regarding problems with the series composer and Toriyama apparently being pretty protective of his brand, but I don’t think it’s anything that can’t be overcome. I simply put Erdrick as it’s the character I hear mentioned the most among discussions and I know 3 is among the most popular entries in the series, but really, you could put the protagonist of the newest game or the Slime and I’d still say they’re Square likeliest candidate out of all their properties.

I remember Heihachi being discussed as a potential Sm4sh newcomer, and while that only led to a Mii costume, the roadblock of no fighting characters has been broken after Ryus addition, and with Namco still helping with Ultimates development (at least from what I understand), getting another character from their brand looks pretty likely to me, and Tekken is one of their most well known series, so that feels like the most natural choice afterwards. I know some mention the likes of a Tales rep or Klonoa, but the former comes out as niche from what I’ve gathered of the series sales, and the latter is just a dead franchise that was never popular to begin with.

Finally we have the Monster Hunter, and it’s mostly there because of the music tracks present in Ultimate alongside the addition of Rathalos as a boss, but I’ve also read that Monster Hunter World became Capcom’s best selling game of all time, and while initially the series had a similar fate to DQ (popular in Japan but not elsewhere), it has slowly but surely gained appeal worldwide from Tri and onwards. Alternatively a Resident Evil character could be added now that Sakurai doesn’t seem to mind having characters wield guns as weapons, and that has more iconic choices than a nameless hunter, but they don’t have the advantage of content being already present in Smash so I feel MH has the edge here.

I’ll repeat I’m fully ready to just end up getting Joker should no one else from my wishlist make it into the game and be perfectly fine with it, but that’s not to say other things can’t be hoped for the game. Other additions have been made to the game through updates like adding multiplayer to the spirits board and now the stage builder, so there’s a few more things I’m hoping to see before the game stops being supported outside of maybe balance patches and bug fixes.

  • Missing Stages: while some of them are a bit redundant in design and others are just not great to play on, I feel returning stages are the most important thing after fighters to come back to make Ultimate be the complete love letter to the series it aims to be. It’s absolutely not a deal breaker, but I’d still like to see at least more unique stages that can’t quite be recreated by the stage creator or have similar counterparts make it back, like Poke Floats, Jungle Hijinx and Orbital Gate Assault.
  • Target Test and Board the Platforms: so I fully understand why this one has been cut as creating an original stage for every single one of the fighters would be too time consuming, and having generic layouts like Brawl would just be lame, but the suggestion I’ve seen a few people mention of giving the option to build your own challenges through the stage builder sounds like a perfect compromise to try and bring these 2 minigames back after being missing for almost a decade (or two in platforms case).
  • A Proper Ranked Mode Online: I don’t play online, but I hear horror stories on how bad the rules based matchmaking is all the time, so I think it’d be only fair to give an option where you get guaranteed itemeless matches on hazardless stages if you so desire.
  • Quality Additions to World of Light: I know Ultimate single player adventure is far from great and many people likely don’t care, but I feel one thing the mode really needed was the ability to quick warp to areas you already cleared, as it gets really tedious to find the one spirit you might be missing by moving spot by spot individually. Adding a multiplayer feature here as well wouldn’t hurt either.
  • More Bosses: I feel the amount of bosses borrowed from other franchises was one of Ultimate’s most disappointing aspects, so I’d love to see more of them, like Eggman, Wily, Kraid/Mother Brain/Queen Metroid, Andross, etc. I’m certain this won’t happen but eh, could help spice up the variety of the final encounter in classic mode.
  • More Options for Stage Builder: the new stage builder is pretty neat, but I wouldn’t mind having some more things to mess around akin to Brawl’s objects, especially for people like me who can’t draw for their life semi-accurate objects.
  • Assist Trophies and Pokeball toggles: I love playing with items, I really do, but I feel some of the summons can be a tad too ridiculous in power or just not very fun to face, so while I wouldn’t want to outright turn these off from battles, I’d like an option to have some characters not appear, similar to how you can choose instantly who’ll come out of them in training mode.
  • Adjust the Item Frequencies: I feel as if the appearance rate for items is something more akin to “High, Higher and Even Higher!” than the so called Low, Mid and High. I see Smash Balls appear during the first minute of the match alongside a million poke balls and AT besides other items despite these being set on low, I wish this rate was more accurate to how it’s called.
  • New Assist Trophies: I know a lot of people hate these as they disconfirm some of their wished characters, but I always felt these were neat compromises for those who just couldn’t quite make it into the game. I can at least tell you I’d love to see Amaterasu or Phoenix Wright as one of these if they can’t quite become playable.
  • Additional Music Tracks: a pipe dream as I don’t think they’d waste their time making music packs even as stand alone paid DLC, but I’d like to see at least some more tracks from existing games be added to Ultimate, even if they can’t be new arranges it’d still be neat. At least there’s always mods to eventually change this.
  • Remember Players Selected Palettes for Fighters: I have zero idea why they only had this feature on 3DS, it’s a small thing, but I’d really love if I didn’t have to reselect which Pikachu or Robin alt I wanna use everytime.

And I think that about wraps up everything I wanted to cover with this blog. I apologize if it turned out too long for its own good. Thanks for reading!